EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2025 1 build · 1 commit

Giugno 2024 1 build · 3 commit

Build 10578

4 giu 2024 · 6 commit · 1 autore GIT
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  • Implement ifmatch subtoken for voxel token

    Hendricks266 30deaa5 4 giu, 05:30 FixEngine
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    Note that due to the nature of the voxel token, this subtoken must appear *before* any tile subtokens in order to take effect.

    Risolve
    terminx/eduke32#305
  • Factor out ifmatch/ifcrc handling into TileMatchChecker class

    Hendricks266 b674881 4 giu, 04:03
  • Apply minor cosmetic cleanup to voxel token code

    Hendricks266 f6f261d 4 giu, 05:14 Engine
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Agosto 2023 1 build · 1 commit

Agosto 2021 1 build · 1 commit

Maggio 2020 1 build · 1 commit

Dicembre 2019 1 build · 2 commit

Ottobre 2016 2 build · 3 commit

Maggio 2016 1 build · 1 commit

Ottobre 2015 1 build · 1 commit

Settembre 2015 3 build · 5 commit

Build 5357

23 set 2015 · 5 commit · 1 autore SVN
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  • Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.

    Hendricks266 r5357 23 set, 23:32
  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 set, 23:31 FixEngine
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Maggio 2015 3 build · 5 commit

Build 5180

3 mag 2015 · 3 commit · 1 autore SVN
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  • Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

    Hendricks266 r5180 3 mag, 00:05
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    artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

  • Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

    Hendricks266 r5178 3 mag, 00:05
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Aprile 2015 2 build · 3 commit

Build 5141

12 apr 2015 · 7 commit · 1 autore SVN
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  • Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

    Hendricks266 r5139 12 apr, 01:07
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    Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

  • Expand use of check_tile().

    Hendricks266 r5137 12 apr, 01:06
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Marzo 2015 4 build · 5 commit