EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2015 1 build · 1 commit

Build 4935

18 Jan 2015 · 7 commits · 2 authors SVN
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  • fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.

    Helixhorned r4935 18 Jan, 15:16 FixCON
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    In setview(), we now assert windowx2 < xdim. The only calling places where its non-violation is non-trivial to ascertain are (1) showview from CON and (2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine. Case 2 is adapted; see comments there.

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November 2013 1 build · 1 commit

Build 4176

22 Nov 2013 · 7 commits · 1 author SVN
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  • implement horiz. tex panning for sprites (spriteext[].xpanning).

    Helixhorned r4170 22 Nov, 11:26 EngineCON
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    Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build.

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June 2012 1 build · 1 commit

Build 2745

7 Jun 2012 · 2 commits · 1 author SVN
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  • don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.

    Helixhorned r2744 7 Jun, 10:37 EngineCON
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    Bang! One more invalid internals exposure squashed. Maybe one day we'll be able to call EDuke32 "stable"... Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat and yrepeat 255 for the convenience of the CON coder who will have to debug it.

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