EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2014 1 build · 1 commit

Build 4584

31 Aug 2014 · 9 commits · 1 author SVN
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  • introduce two signed integer types, use in engine.c and a-c.c.

    Helixhorned r4578 written 23 Aug 2014 FixEngine
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    They classify former uses of int64_t into two classes: - coord_t: those that represent coordinates and need 64-bit precision for proper functioning with large values - inthi_t: those that were added for e.g. casts merely to prevent undefined behavior on overflow DONT_BUILD.

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April 2014 2 builds · 2 commits

March 2014 1 build · 1 commit

February 2014 1 build · 1 commit

Build 4309

8 Feb 2014 · 12 commits · 1 author SVN
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  • support for multiple blending tables + Lunatic interfaces.

    Helixhorned r4301 8 Feb, 06:37 Engine
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    Currently, sprite[].filler (to be renamed) selects a blending table. If none is installed with that index, the blending table at index 0 is taken (which is read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build will never use a custom blending table because there's no way to register one! But the functionality is there.

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January 2014 1 build · 1 commit