EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2017 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2017 1 build · 9 commit

Build 6522

28 nov 2017 · 20 commit · 1 autore SVN
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  • CON

    Add EVENT_RECOGSOUND.

    Hendricks266 r6517 28 nov, 23:29 CON
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    Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound. Patch from Fox.

  • CON

    Add EVENT_OPENMENUSOUND.

    Hendricks266 r6516 28 nov, 23:29 CON
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    Set RETURN to the sound played when the menu is opened. -1 to cancel. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 nov, 23:29 EngineCON
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    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

  • CON

    Add screenpal command.

    Hendricks266 r6509 28 nov, 23:29 CON
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    screenpal <r> <g> <b> <a> Similar to palfrom, but works on screen events. Values range from 0 to 255. Patch from Fox.

  • CON

    Add command "startscreen" and corresponding EVENT_SCREEN.

    Hendricks266 r6508 28 nov, 23:29 CON
    Mostra dettagli

    Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. Patch from Fox.

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Agosto 2017 2 build · 3 commit

Luglio 2017 3 build · 3 commit

Giugno 2017 4 build · 7 commit

Build 6263

24 giu 2017 · 10 commit · 1 autore SVN
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  • CON

    Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.

    Hendricks266 r6262 24 giu, 02:21 CON
  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 giu, 02:21 EngineCON
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    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

  • CON

    Add getclosestcol command, which finds the closest palette index given

    Hendricks266 r6259 24 giu, 02:20 CON
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    getclosestcol <return> <color> <limit> <color> is encoded the same as PROJ_FLASH_COLOR. <limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.

  • CON

    Add EVENT_DISPLAYOVERHEADMAPTEXT.

    Hendricks266 r6258 24 giu, 02:20 CON
    Mostra dettagli

    Set RETURN to any non-zero value to disable hardcoded display of text. If you wish to replace the hardcoded text, you must check that userdef[].overhead_on == 2 yourself.

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