EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Stai vedendo il 2015 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 2 attivi

Visualizzate 17 build · 21 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Settembre 2015 1 build · 1 commit

Agosto 2015 2 build · 2 commit

Build 5335

29 ago 2015 · 1 commit · 1 autore SVN
Apri la build
  • CON

    allow viewtype -8 for 'action', meaning to x-flip the shown sprite.

    Helixhorned r5335 29 ago, 03:21 EngineCON
    Mostra dettagli

    Similarly to how -5 and -7 and are accepted since r3859.

Maggio 2015 2 build · 2 commit

Marzo 2015 5 build · 7 commit

Build 5050

8 mar 2015 · 11 commit · 1 autore SVN
Apri la build
  • CON

    Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.

    Hendricks266 r5047 scritto il 7 mar 2015 CON
    Mostra dettagli

    EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case. EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used. WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.

  • CON

    Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

    Hendricks266 r5046 scritto il 7 mar 2015 CON
    Mostra dettagli

    From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

  • CON

    Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.

    Hendricks266 r5045 scritto il 7 mar 2015 CON
Apri la build per vedere tutti i 11 commit

Febbraio 2015 5 build · 7 commit

Build 4975

8 feb 2015 · 4 commit · 1 autore SVN
Apri la build
  • CON

    Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.

    Helixhorned r4972 8 feb, 10:48 FixCON
    Mostra dettagli

    - Add declarations of C functions to defs.ilua, names to dynsymlist, fix typo in con_lang.lua, ffi.string() calls in control.lua - Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1. (A stricter requirement than necessary to prevent follow-up oob accesses, but logically the most meaningful.) - In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to lunatic/test/qgetsysstr.con. DONT_BUILD.

Apri la build per vedere tutti i 4 commit

Gennaio 2015 2 build · 2 commit

Build 4928

16 gen 2015 · 3 commit · 1 autore SVN
Apri la build
  • CON

    Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

    Hendricks266 r4928 16 gen, 16:28 CON
    Mostra dettagli

    // Example: Switch between tracks like radio stations. getmusicposition temp starttrackvar next_music_track setmusicposition temp Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

Apri la build per vedere tutti i 3 commit

Build 4875

4 gen 2015 · 2 commit · 1 autore SVN
Apri la build
  • CON

    always return non-negative values from 'clipmove' and related.

    Helixhorned r4874 4 gen, 10:44 FixEngineCON
    Mostra dettagli

    Previously, the C function clipmove() returned negative values when hit a wall (32768+wallnum) or sprite (49152+spritenum) because internally, these values were encoded into a *signed* 16-bit integer. This made no difference to C code using it, since it always proceeded by bit checks, but was inconsistent with documentation on CON 'clipmove' on the wiki. The following commands are affected too, since they use the value returned by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of actor[].movflag ('htmovflag' from CON). Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con as an example of how to implement a being-close-to-a-wall checker as requested in http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/

Apri la build per vedere tutti i 2 commit