EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2015 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2015 1 build · 2 commit

Maggio 2015 2 build · 2 commit

Marzo 2015 7 build · 16 commit

Build 5101

27 mar 2015 · 6 commit · 1 autore SVN
Apri la build
  • Fix a mistake in r5086 that broke get/setprojectile.

    Hendricks266 r5100 27 mar, 05:29 FixCON
  • Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().

    Hendricks266 r5099 27 mar, 05:29 CON
  • Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.

    Hendricks266 r5097 27 mar, 05:28 CON
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Build 5093

25 mar 2015 · 4 commit · 1 autore SVN
Apri la build
  • Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.

    Hendricks266 r5092 25 mar, 14:30 FixCON
  • Remove the restriction that prevents userdef access when the current player is not myconnectindex.

    Hendricks266 r5091 25 mar, 14:30 CON
  • Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.

    Hendricks266 r5090 25 mar, 14:30 CON
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Build 5089

24 mar 2015 · 5 commit · 1 autore SVN
Apri la build
  • Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.

    Hendricks266 r5089 24 mar, 23:28 CON
    Mostra dettagli

    // valid definevolumename 3 <text> // invalid definevolumename 3 <text>

  • Add quick access for the remaining structures without it.

    Hendricks266 r5088 24 mar, 23:27 CON
  • Enumify quick structure access.

    Hendricks266 r5087 24 mar, 23:27 CON
  • Factor fast struct access and get<struct> out into single functions.

    Hendricks266 r5086 24 mar, 23:27 CON
  • Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().

    Hendricks266 r5085 24 mar, 23:27 CON