EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 19 builds · 37 commits

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October 2016 1 build · 3 commits

Build 5899

14 Oct 2016 · 11 commits · 1 author SVN
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  • Fix addlogvar command, broken in r5835.

    Hendricks266 r5895 14 Oct, 00:40 FixCON
  • Allow gamestartup to read in one additional parameter (MAXFLAMETHROWERAMMO). Do nothing with it yet.

    Hendricks266 r5894 14 Oct, 00:40 CON
  • Implement "ifplaybackon" conditional, used by World Tour to determine if the replay feature is enabled. In our case, it is always false.

    Hendricks266 r5893 14 Oct, 00:40 CON
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January 2016 1 build · 5 commits

Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
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  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 Jan, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 Jan, 17:33 CON
  • Fix the return command within events, broken since r5097.

    Hendricks266 r5522 7 Jan, 17:33 FixCON
  • Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.

    Hendricks266 r5521 7 Jan, 17:33 FixCON
  • Fix VM_ScriptInfo so that it never reads before the beginning of the bytecode.

    Hendricks266 r5520 7 Jan, 17:32 FixCON
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September 2015 1 build · 2 commits

May 2015 2 builds · 2 commits

March 2015 7 builds · 16 commits

Build 5101

27 Mar 2015 · 6 commits · 1 author SVN
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  • Fix a mistake in r5086 that broke get/setprojectile.

    Hendricks266 r5100 27 Mar, 05:29 FixCON
  • Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().

    Hendricks266 r5099 27 Mar, 05:29 CON
  • Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.

    Hendricks266 r5097 27 Mar, 05:28 CON
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Build 5093

25 Mar 2015 · 4 commits · 1 author SVN
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  • Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.

    Hendricks266 r5092 25 Mar, 14:30 FixCON
  • Remove the restriction that prevents userdef access when the current player is not myconnectindex.

    Hendricks266 r5091 25 Mar, 14:30 CON
  • Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.

    Hendricks266 r5090 25 Mar, 14:30 CON
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Build 5089

24 Mar 2015 · 5 commits · 1 author SVN
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  • Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.

    Hendricks266 r5089 24 Mar, 23:28 CON
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    // valid definevolumename 3 <text> // invalid definevolumename 3 <text>

  • Add quick access for the remaining structures without it.

    Hendricks266 r5088 24 Mar, 23:27 CON
  • Enumify quick structure access.

    Hendricks266 r5087 24 Mar, 23:27 CON
  • Factor fast struct access and get<struct> out into single functions.

    Hendricks266 r5086 24 Mar, 23:27 CON
  • Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().

    Hendricks266 r5085 24 Mar, 23:27 CON

December 2014 1 build · 1 commit

November 2014 1 build · 3 commits

Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
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  • fix 'readgamearray' and 'resizearray' on Windows.

    Helixhorned r4735 written 7 Nov 2014 FixCON
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    We must not use Xrealloc(), since gamearrays are now allocated with Xaligned_alloc(). NOTE: I did not check all potential problematic cases, only those to get LNGA3 up and running.

  • fix 'readgamearray' on 64-bit platforms.

    Helixhorned r4734 written 7 Nov 2014 FixCON
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    Also prettify P_DisplaySpit().

  • fix possible crash when a CON error is raised due to access of invalid sprite.

    Helixhorned r4709 written 30 Oct 2014 FixEngineCON
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    For example, in CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum)); vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.) DONT_BUILD.

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May 2014 1 build · 1 commit

March 2014 1 build · 1 commit

February 2014 1 build · 1 commit

Build 4313

9 Feb 2014 · 4 commits · 2 authors SVN
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  • add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.

    Helixhorned r4313 9 Feb, 11:22 CON
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    See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly alpha-fades in and out. (Assuming that the 128 alpha blending tables from shadexfog.create_128_trans(1) are installed.) BUILD_LUNATIC.

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May 2013 2 builds · 2 commits